Arch. cave 2

Syrnia does not provide you with a map overview of Arch Caves 2. To be able to move around here you will need to find the locations on your mini map without any reference. Arch. cave 2 can be entered from Arch cave SE (you arrive at Arch cave 2.1). You can move down the Arch cave system from Arch cave 2.20 (to Arch. cave 3.1). To make things easier we have created a movement tool for Arch. caves 2 which shows where you have to click on the mini map!

Citymenu's combined

None of the locations on this map have citymenu options.

Quests

No Quests were found here.

Can be reached from

Locations

Arch. cave 2.1 auto attacks
Arch. cave 2.2 auto attacks
Arch. cave 2.3 auto attacks
Arch. cave 2.4 auto attacks
Arch. cave 2.5 auto attacks
Arch. cave 2.6 auto attacks
Arch. cave 2.7 auto attacks
Arch. cave 2.8 auto attacks
Arch. cave 2.9 auto attacks
Arch. cave 2.10 auto attacks
Arch. cave 2.11 auto attacks
Arch. cave 2.12 auto attacks
Arch. cave 2.13 auto attacks
Arch. cave 2.14 auto attacks
Arch. cave 2.15 auto attacks
Arch. cave 2.16 auto attacks
Arch. cave 2.17 auto attacks
Arch. cave 2.18 auto attacks
Arch. cave 2.19 auto attacks
Arch. cave 2.20 auto attacks

Special events

Habitat of creatures

The following creatures live on this map. They can be fought in single/mixed combat training, as autoattack and/or as groupfighting spawn.

Contacting us

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TL-News


- Lumara Island added New creatures and items are being added! Please help us by putting all new info in Syrnia forum posts!

2025-05-16 mazrim taim


- A Community Letter has been sent out to all of those who are part of the TL-Community in Syrnia!

2025-05-11 Mr Tiddles


- TL-Grounds now has every Syrnia Item in our database and we are up to date once again.

2025-05-09 Mr Tiddles


- You can now view your yearly exp gains when logged in after looking at your Records

2025-01-11 Mr Tiddles


- Fixed an issue with the max hit calculater not being correct!

2025-01-08 mazrim taim