Smithing guide by EvilGenius1

Introduction

The art of creating items is divided in two parts: smelting (no tool required) and smithing (hammer required). All bar types (upto syriet) can be smithed at all smithing locations, but smelting is restricted to specific locations, depending on the type of ores you want to smelt.

Smelting

Before you can start making items you need to smelt your ores into bars. You don't need to equip a tool for smelting. All bar types require specific ores. At first you can only make bronze bars. Therefore you need to collect an equal amount of copper and tin ores. You can make bronze bars at several locations.
On Remer, the first island, you need to be in Endarx. Click on smelt bronze bars to start smelting your ores into bronze bars. When the timer reaches 0 you have made your first bronze bar. It will automaticly continue smelting all your copper and tin ores untill you run out of one of them.

Smelting locations

Location Map Action
Endarx Remer island Smelt Bronze bars
Kinam Dearn island Smelt Bronze bars
The Outlands 3 The Outlands Smelt Bronze bars
Ten cliff Skull island Smelt Bronze bars
Web haven Webbers island Smelt Bronze bars
Tutorial 3 Tutorial island Smelt Bronze bars
Endarx Remer island Smelt Iron bars
Kinam Dearn island Smelt Iron bars
The Outlands 59 The Outlands Smelt Iron bars
Ten cliff Skull island Smelt Iron bars
Arch. cave 4.7 Arch. cave 4 Smelt Iron bars
Mt. Flag Exrollia Smelt Iron bars
Web haven Webbers island Smelt Iron bars
Kinam Dearn island Smelt Steel bars
The Outlands 59 The Outlands Smelt Steel bars
Arch. cave 4.7 Arch. cave 4 Smelt Steel bars
Mt. Flag Exrollia Smelt Steel bars
Web haven Webbers island Smelt Steel bars
Lava lake Ogre cave Smelt Silver bars
Arch. cave 4.7 Arch. cave 4 Smelt Gold bars
Mt. Flag Exrollia Smelt Gold bars
Arch. cave 4.7 Arch. cave 4 Smelt Platina bars
Arch. cave 4.7 Arch. cave 4 Smelt Syriet bars
Beset Anasco island Smelt Syriet bars
Beset Anasco island Smelt Obsidian bars
Arch. cave 5.13 Arch. cave 5 Smelt Puramium
Tirnus cave - north cavern Tirnus caves Smelt Tiromyth bars
Arch. cave 6.37 Arch. cave 6 Smelt Novariet bars

Smithing

Smithing can also be done in Endarx, although on other islands you will need to travel to other locations after you finish smelting. While you get more smithing levels new items will be unlocked for smithing. You may want to start with smelting a pile of ores, get some more smithing levels and start smithing the items of your choice.
Make sure you have got a hammer equiped and have the required bars (and wood) in your inventory. Click on smith, click on bronze and you will see a list of items that you can smith at your level. At level 1 you can only smith a bronze pickaxe or a bronze dagger.
Lets start with a pickaxe. Click on bronze pickaxe (1bar, 1wood) and wait for the timer to reach 0. Congratulations, you have smithed your first item. Like everything else it will automaticly continue creating more pickaxes until you run out of one of the required resources (or break your hammer). You will need to keep an eye on how many items you want to smith and select another item to smith once you get there.

Hammers

Img Req level Item
1 Bronze hammer
10 Iron hammer
25 Steel hammer
40 Silver hammer
55 Gold hammer
70 Platina hammer
75 Bone hammer
85 Syriet hammer
100 Obsidian hammer
120 Puranium hammer
140 Tiromyth hammer
160 Novariet hammer

Smithing locations

Location Map Action
Beset Anasco island Smith all items
Endarx Remer island Smith upto Syriet items
Aunna Dearn island Smith upto Syriet items
The Outlands 29 The Outlands Smith upto Syriet items
The Outlands 92 The Outlands Smith upto Syriet items
Ogre camp Ogre cave Smith upto Syriet items
Ten cliff Skull island Smith upto Syriet items
Castle Rose Serpenthelm island Smith upto Syriet items
Web haven Webbers island Smith upto Syriet items
Tutorial 3 Tutorial island Smith upto Syriet items
Tirnus cave - north cavern Tirnus caves Smith all but obsidian

Strategies

There are several strategies you can follow in the smithing skill. So take a little time to plan ahead before you start. What are the reasons you decided to start smithing? Get in the highscores as fast as possible, or a bit slower while using your resources efficiently. Or are you focused on making a profit.

When you first start smithing it is very hard, if not impossible, to make a profit. There are many smiths nowadays to compete with. Therefore you should start with concentrating on gaining xp. This can be done in two ways (or any combination you want): A) level as fast as possible. B) take your time and minimise your investment.


A) Speed way

To get to level 15 (full bronze) as fast as possible you need to smith an item that gives the most xp. The length of the smithing timer is similar for all items. Picking the highest xp item will therefore get you to level 15 fastest. In bronze smithing the item that gives most xp is the bronze plate, but you cant smith that until you are level 15, so that wont help you at this stage. You will have to pick another item. To reduce the amount of ores needed get to level 10 first where you can smelt iron ores. That will give you extra smelting xp. For example: Mine 461 tin, 461 copper and smelt these into bronze bars. Smith 153 bronze axes. You have reached level 10. Mine 1067 iron ores and smelt these into bars. Smith 533 iron scimitars. You have reached level 15. You can sell these items to the eully market for some gold pieces.

B) Efficient way

You can also decide to use your resources more efficiently. Smith the item that gives you most xp/bar used. This will reduce the time you spend mining or gp spend on buying ores. The items that give most xp/bar used are small and medium shields. Medium shield are faster to smith, while small shields return more gp once sold to the Eully market. But you will have to spend some extra time woodcutting for smithing shields.

C) Economic way

If you're more interested in making money than gaining xp there are other ways. When you sell everything you make to the Eully market you will get a small amount of gp for the effort. But you could also decide to sell the items to other players, either through the Cave of Trades (CoT) in Eully or in your own shop (chain). You will soon learn that some items are more wanted then others. You will have a hard time selling 100 bronze daggers, but easier to sell several tools, armour sets and axes. You will not gain xp as fast, but will have more gp to buy ores and continue smithing. Although this is hard to do in the low level range due to the high number of available smiths, this is the way to go once you are able to smith the better items.

Advanced

Smelting and smithing the first three types (bronze, iron and steel) is pretty much the same. Each new bar type requires other ores. Level 25 is the first time you need to travel to another island for smelting steel bars. You can ofcourse decide to travel to another location sooner to escape the crowd at Endarx.

Silver (40)

Level 40 is the first time you get challenged. To smelt silver ores you need to cross the outlands. The only available location to smelt silver ores is at Lava Lake in the Ogre Caves.

Gold (55)

Level 55 is when you are forced to spend serious time on combat training. There are two locations available for gold smelting: Mt Flag on Exrollia and Arch Cave 4.7 on Heerchey. Mt Flag is a spawn smelting site, you can only smelt at some times. Note that you will get auto-attacked on Exrollia, so you will not be able to get there with CL1. Arch Cave 4.7 is always open for gold smelting, but it is a lot harder to get there. There are high level creatures lurking in those caves that hit you hard, if you manage to get through Arch Cave 3 without getting lost first.

Platina (70)

Platina can also be smelted at Arch Cave 4.7, but not all the time. Only when the circumstances are perfect you can smelt platina there. Sofar the environment has been stable and it costs you 8 platina ores, 6 gold ore and 4 coal to create one platina bar, but this could change.

Syriet (85)

Syriet can also be smelted at Arch Cave 4.7, but not all the time. Only when the circumstances are perfect you can smelt syriet there. It costs you 1 syriet ore, 6 silver ore and 8 coal to create one syriet bar. In Beset there is a permanent syriet smelting site.

Obsidian (100)

Obsidian ore can only be smelted in Beset. It is a permanent smelting site. 15 platina Ore, 5 Syriet ore, and 1 Obsidian ore will get you one obsidian bar. In principle you can smith every bar type at any smithing location that you want. But there is one exception: obsidian can only be smithed at Beset.

Puranium (120)

Puranium ore can only be smelted in AC5 on Wednesday and Saturday 1 puranium bar requires 1 Puranium ore, 5 Obsidian ore, 10 Silver ore to make. Smithing puranium can be done at Beset and Tirnus Cave - North Cavern all the time.

Titanium (135)

Tiromyth bars can only be smelted In Tirnus Caves-North Cavern Its full time smelting and requires 1 Titanium ore, 1 Puranium ore, 1 Bloodstone ore, 1 Obsidian ore, and 1 Ancient wood!

Bars

Img Req level Item Req items Exp
1 Bronze bars x1 x1 5
10 Iron bars x1 6
25 Steel bars x1 x1 10
40 Silver bars x2 15
55 Gold bars x10 250
70 Platina bars x8 x6 x4 300
85 Syriet bars x1 x6 x8 400
100 Obsidian bars x1 x5 x15 5000
120 Puranium bars x1 x5 x10 7500
135 Tiromyth bars x1 x1 x1 x1 x1 10000
155 Hardened syriet bars 15500
160 Novariet bars x1 x1 x1 x1 x15 x1 16000

Smithable items

Item Experience Item reqs
BronzeIronSteelSilverGoldPlatinaSyrietObsidianPuraniumTiromythNovariet
Cauldron 4 8 11 4 90 113 150 450 1125 2400 3 bars
Pickaxe 3 5 6 8 32 40 52 152 377 2400 1 bar, 1 wood
Dagger 1 3 4 6 30 40 50 150 375 2400 1 bar
Hatchet 3 5 6 8 32 40 52 152 377 2400 1 bar, 1 wood
Hammer 3 5 6 8 33 41 55 177 402 2500 1 bar, 1 wood
Sabatons 3 5 8 12 61 77 105 350 800 2500 2 bars
Medium helm 2 3 4 6 31 40 56 188 413 2550 1 bar
Short sword 3 6 6 8 33 87 113 375 825 2550 2 bars
Scimitar 3 7 9 13 63 82 120 400 850 2600 2 bars
Small shield 4 6 7 9 34 43 62 202 427 2600 1 bar, 1 wood
Mace 5 9 11 15 66 85 130 400 875 2650 2 bars, 1 wood
Hands 4 7 10 14 65 84 135 450 900 2700 2 bars
Long sword 4 7 10 14 65 85 143 475 925 2750 2 bars
Medium shield 8 12 14 18 70 90 154 202 954 2800 2 bars, 2 wood
Chainmail 9 15 20 29 135 176 315 1050 1950 2850 4 bars
Legs 9 16 21 29 134 178 330 1100 2000 2900 4 bars
Large helm 6 11 15 22 99 135 259 863 1538 2950 3 bars
Axe 6 12 16 23 100 132 270 900 1575 3000 3 bars
Large shield 9 15 19 25 104 141 283 940 1615 3050 3 bars, 1 wood
Two handed sword 9 17 22 31 137 186 390 1300 2200 3100 4 bars
Plate 13 23 29 40 173 238 506 1688 2813 3150 5 bars
Safe 8 15 23 36 180 225 300 900 2250 2400 6 bars

Item Level requirements Item reqs
BronzeIronSteelSilverGoldPlatinaSyrietObsidianPuraniumTiromythNovariet
Cauldron 1 10 25 40 55 70 85 100 120 135 3 bars
Pickaxe 1 10 25 40 55 70 85 100 120 135 1 bar, 1 wood
Dagger 1 10 25 40 55 70 85 100 120 135 1 bar
Hatchet 1 10 25 40 55 70 85 100 120 135 1 bar, 1 wood
Hammer 1 11 26 41 56 71 86 101 122 140 162 1 bar, 1 wood
Sabatons 1 11 26 41 56 71 86 101 122 137 2 bars
Medium helm 1 12 27 42 57 72 87 102 123 139 1 bar
Short sword 1 12 27 42 57 72 87 102 124 139 2 bars
Scimitar 1 13 28 43 58 73 88 103 125 140 2 bars
Small shield 1 13 28 43 58 73 88 103 126 141 1 bar, 1 wood
Mace 1 14 29 44 59 74 89 104 128 143 2 bars, 1 wood
Hands 1 15 30 45 60 75 90 105 130 145 2 bars
Long sword 1 16 31 46 61 76 91 106 132 147 2 bars
Medium shield 2 17 32 47 62 77 92 107 134 149 2 bars, 2 wood
Chainmail 3 18 33 48 63 78 93 108 136 151 4 bars
Legs 4 19 34 49 64 79 94 109 138 153 4 bars
Large helm 5 20 35 50 65 80 95 110 140 155 3 bars
Axe 6 21 36 51 66 81 96 111 142 157 3 bars
Large shield 7 22 37 52 67 82 97 112 144 159 3 bars, 1 wood
Two handed sword 8 23 38 53 68 83 98 113 146 161 4 bars
Plate 9 24 39 54 69 84 99 114 148 163 5 bars
Safe 1 10 25 40 55 70 85 100 120 135 6 bars

Durability

During the smithing process you have a random chance of smithing an item with +1, +2, +3 or +4 durability. Items can break, but these +x durability items will last longer. When an item with durability breaks, it is damaged and the durability will be reduced by one. A +0 durability item is similar to a common item and will break when damaged. A disadvantage of +durability items is that they can not be enchanted.

Upgrading

Smiths also have the option to upgrade items with durability using either hard or soft spider silk. Soft silk adds +1 and Hard silk adds +2 durability to an item of choice. To upgrade an item, you need to have a hammer equipped.

Img Name Levelreq Exp +Dur
Soft spider silk 15 75 +1
Hard spider silk 30 150 +2
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