Dinosaur spawn

The experience from a dinosaur is equally shared between all who fought it. The experience a player receives is spread equally over his combat skills.
To give players more time to heal, the time between hits is longer than in regular combat. Without crowding the time between hits is 30 seconds. Dinosaurs attack randomly attacks in group fights.

Groupfighting

Groupfighting works differently from regular combat in the sense that multiple players can fight the same creature simultaneously. Each round every participant attempts to hit the creature, and the creature strikes at one of the players in the fight (or sometimes no-one). The experience is divided by all participants equally and the player who strikes the final blow gets the creature drop.

Creatures summary

Avg CL Avg HP Avg EXP
168 313 1925
Combined unique drops
x1 Saurus hide
x1 Saurus scale
x2 Saurus scale
x2 Saurus hide
x5 Saurus meat
x2 Saurus meat
x6 Saurus meat
x1 Waranerus spike
x1 Stemosaurus tail spike
x1 Roodarus horn
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TL-News


- You can now view your yearly exp gains when logged in after looking at your Records

2025-01-11 Mr Tiddles


- Fixed an issue with the max hit calculater not being correct!

2025-01-08 mazrim taim


- Fixed a bug where the Cooking Calculator logged users out

2025-01-07 Mr Tiddles


- A new snow code has been added with alot less lag! Also on player scores page the pop up option works again!

2024-12-11 mazrim taim


- Updated the Compare player tool slightly and fixed a few bugs

2024-11-29 Mr Tiddles